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Squire of Solamnia Feat Prerequisite: Level {'level': 1, 'class': {'name': 'Fighter', 'visible': True}}; Campaign: Dragonlance or Level {'level': 1, 'class': {'name': 'Paladin', '...
Squire of Solamnia
Feat
Prerequisite: Level {'level': 1, 'class': {'name': 'Fighter', 'visible': True}}; Campaign: Dragonlance or Level {'level': 1, 'class': {'name': 'Paladin', 'visible': True}}; Campaign: Dragonlance or Campaign: Dragonlance
Your training in the ways of the Knights of Solamnia grants you these benefits:
- Mounting or dismounting costs you only 5 feet of movement.
- Once per turn, when you make a weapon attack roll against a creature, you can cause the attack roll to have advantage. If the attack hits, you roll a d8 and add the number rolled as a bonus to the attack's damage roll. You can use this benefit a number of times equal to your proficiency bonus, but a use is expended only if the attack hits. You regain all expended uses when you finish a long rest.
Membership in Knightly Orders.
Knights of Solamnia are only ever members of one of their organization's orders. In the course of their training, most knights begin as members of the Knights of the Crown and then move on to join other orders. Whether a character follows this path or another, they retain what they learned as a member of an order even if they join another. Characters can change what knightly order they're a part of, but they always have access to any Knight of Solamnia feats they've acquired.