Primary Briefing
My name is Sofia Armati. The purpose of this notice is twofold; to give my future teammates and employers an idea of who I am as a person, and to illustrate my capabilities as a worker.
I am a paladin that can heal and use some magic, I know how to fight and consider myself adept at it.
Personality-wise, I tend to be calm and collected, and my performance seldom suffers under pressure.
I have no allergies that I am aware of, and if you do, I would like to know beforehand. Regarding battle tactics, I believe it more efficient to discuss such topics with any party members I may have at any given time, instead of giving a general outline here.
I am aware of the blanks present in my personal information, and understand that many of you may be curious about them or compelled to ask questions. To my coworkers, I ask that you do not infringe upon my privacy. To my employers, I assure you that such blanks will not affect my performance when carrying out my duties, and thus there is no need to concern yourselves with them.
Thank you for your time, and I look forward to working with you.
Imported Mechanics
Species, birthright, background, class, subclass, and feat entries already uploaded to Shivath are pulled in here automatically for quick reference.
Paladin
Source: Player's Handbook (2024) (2024-09-17)
Class Progression
| Level | PB | Features | Channel Divinity | Prepared Spells |
|---|---|---|---|---|
| 1st | +2 | Lay on Hands; Spellcasting; Weapon Mastery | — | 2 |
| 2nd | +2 | Fighting Style; Paladin's Smite | — | 3 |
| 3rd | +2 | Channel Divinity; Paladin Subclass | 2 | 4 |
| 4th | +2 | Ability Score Improvement | 2 | 5 |
| 5th | +3 | Extra Attack; Faithful Steed | 2 | 6 |
| 6th | +3 | Aura of Protection | 2 | 6 |
| 7th | +3 | Subclass Feature | 2 | 7 |
| 8th | +3 | Ability Score Improvement | 2 | 7 |
| 9th | +4 | Abjure Foes | 2 | 9 |
| 10th | +4 | Aura of Courage | 2 | 9 |
| 11th | +4 | Radiant Strikes | 3 | 10 |
| 12th | +4 | Ability Score Improvement | 3 | 10 |
| 13th | +5 | — | 3 | 11 |
| 14th | +5 | Restoring Touch | 3 | 11 |
| 15th | +5 | Subclass Feature | 3 | 12 |
| 16th | +5 | Ability Score Improvement | 3 | 12 |
| 17th | +6 | — | 3 | 14 |
| 18th | +6 | Aura Expansion | 3 | 14 |
| 19th | +6 | Epic Boon | 3 | 15 |
| 20th | +6 | Subclass Feature | 3 | 15 |
Spell Slots per Spell Level
| Level | 1st | 2nd | 3rd | 4th | 5th |
|---|---|---|---|---|---|
| 1st | 2 | — | — | — | — |
| 2nd | 2 | — | — | — | — |
| 3rd | 3 | — | — | — | — |
| 4th | 3 | — | — | — | — |
| 5th | 4 | 2 | — | — | — |
| 6th | 4 | 2 | — | — | — |
| 7th | 4 | 3 | — | — | — |
| 8th | 4 | 3 | — | — | — |
| 9th | 4 | 3 | 2 | — | — |
| 10th | 4 | 3 | 2 | — | — |
| 11th | 4 | 3 | 3 | — | — |
| 12th | 4 | 3 | 3 | — | — |
| 13th | 4 | 3 | 3 | 1 | — |
| 14th | 4 | 3 | 3 | 1 | — |
| 15th | 4 | 3 | 3 | 2 | — |
| 16th | 4 | 3 | 3 | 2 | — |
| 17th | 4 | 3 | 3 | 3 | 1 |
| 18th | 4 | 3 | 3 | 3 | 1 |
| 19th | 4 | 3 | 3 | 3 | 2 |
| 20th | 4 | 3 | 3 | 3 | 2 |
Features
Level 1: Lay on Hands
Your blessed touch can heal . You have a pool of healing power that replenishes when you finish a Long Rest. With that pool, you can restore a total number of Hit Points equal to five times your Paladin level.
As a Bonus Action, you can touch a creature (which could be yourself) and draw power from the pool of healing to restore a number of Hit Points to that creature, up to the maximum amount remaining in the pool.
You can also expend 5 Hit Points from the pool of healing power to remove the Poisoned condition from the creature; those points don't also restore Hit Points to the creature.
Level 1: Spellcasting
You have learned to cast spells through prayer and meditation. See chapter 7 for the rules on spellcasting. The information below details how you use those rules with Paladin spells, which appear in the Paladin spell list later in the class's description.
Spell Slots
The Paladin Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.
Prepared Spells of Level 1+
You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Paladin spells. Heroism and Searing Smite are recommended.
The number of spells on your list increases as you gain Paladin levels, as shown in the Prepared Spells column of the Paladin Features table. Whenever that number increases, choose additional Paladin spells until the number of spells on your list matches the number in the Paladin Features table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 5 Paladin, your list of prepared spells can include six Paladin spells of level 1 or 2 in any combination.
If another Paladin feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Paladin spells for you.
Changing Your Prepared Spells
Whenever you finish a Long Rest, you can replace one spell on your list with another Paladin spell for which you have spell slots.
Spellcasting Ability
Charisma is your spellcasting ability for your Paladin spells.
Spellcasting Focus
You can use a Holy Symbol as a Spellcasting Focus for your Paladin spells.
Level 1: Weapon Mastery
Your training with weapons allows you to use the weapon mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Longsword and Javelin.
Whenever you finish a Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the weapon mastery properties of Halberd and Flail.
Level 2: Fighting Style
You gain a Fighting Style feat of your choice. Instead of choosing one of those feats, you can choose the option below.
Level 2: Paladin's Smite
You always have the Divine Smite spell prepared. In addition, you can cast it without expending a spell slot, but you must finish a Long Rest before you can cast it in this way again.
Level 3: Channel Divinity
You can channel divine energy directly from the Outer Planes, using it to fuel magical effects. You start with one such effect: Divine Sense, which is described below. Other Paladin features give additional Channel Divinity effect options. Each time you use this class's Channel Divinity, you choose which effect from this class to create.
You can use this class's Channel Divinity twice. You regain one of its expended uses when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest. You gain an additional use when you reach Paladin level 11.
If a Channel Divinity effect requires a saving throw, the DC equals the spell save DC from this class's Spellcasting feature.
Divine Sense
As a Bonus Action, you can open your awareness to detect Celestials, Fiends, and Undead. For the next 10 minutes or until you have the Incapacitated condition, you know the location of any creature of those types within 60 feet of yourself, and you know its creature type. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell.
Oath of Conquest (Paladin)
Source: Xanathar's Guide to Everything (2017-11-21)
Subclass Progression
| Level | Features | Source |
|---|---|---|
| 3rd | Oath of Conquest; Tenets of Conquest; Oath Spells; Channel Divinity; Conquering Presence; Guided Strike | XGE |
| 7th | Aura of Conquest | XGE |
| 15th | Scornful Rebuke | XGE |
| 20th | Invincible Conqueror | XGE |
Level 3: Oath of Conquest
The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. It isn't enough for these paladins to establish order. They must crush the forces of chaos. Sometimes called knight tyrants or iron mongers, those who swear this oath gather into grim orders that serve gods or philosophies of war and well-ordered might.
Some of these paladins go so far as to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The archdevil Bel, warlord of Avernus, counts many of these paladins—called hell knights—as his most ardent supporters. Hell knights cover their armor with trophies taken from fallen enemies, a grim warning to any who dare oppose them and the decrees of their lords. These knights are often most fiercely resisted by other paladins of this oath, who believe that the hell knights have wandered too far into darkness.
Tenets of Conquest
A paladin who takes this oath has the tenets of conquest seared on the upper arm.
Douse the Flame of Hope
It is not enough to merely defeat an enemy in battle. Your victory must be so overwhelming that your enemies' will to fight is shattered forever. A blade can end a life. Fear can end an empire.
Rule with an Iron Fist
Once you have conquered, tolerate no dissent. Your word is law. Those who obey it shall be favored. Those who defy it shall be punished as an example to all who might follow.
Strength Above All
You shall rule until a stronger one arises. Then you must grow mightier and meet the challenge, or fall to your own ruin.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Conquest Spells
| Paladin Level | Spells |
|---|---|
| 3rd | armor of Agathys, command |
| 5th | hold person, spiritual weapon |
| 9th | bestow curse, fear |
| 13th | dominate beast, stoneskin |
| 17th | cloudkill, dominate person |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Conquering Presence
You can use your Channel Divinity to exude a terrifying presence. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.
Guided Strike
You can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.

