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…space as possible. On a successful save, the creature takes half as much damage only. Once you use this feature, you can't do so again until you finish a Long Rest unless you spend 5 Sorcery Points (…
…l, you can take a Reaction to reduce the damage you take by half (round down), and you can force the attacker to make a Wisdom saving throw against your spell save DC. On a failed save, the attacker t…
…spell save DC, taking 3d10 Force damage on a failed save or half as much damage on a successful one. ## Firepower The cannon's damage rolls and the number of Temporary Hit Points granted by Protecto…
…weapon or an Unarmed Strike. ## Move The ally moves up to half its Speed without provoking an Opportunity Attack. ## Level 15: Shared Resilience When an ally you can see within 60 feet of yourself…

…onus Action you take to enter your Rage, you can move up to half your Speed. ## Level 8: Ability Score Improvement You gain the Ability Score Improvement feat or another feat of your choice for whic…

…f your choice. ## Level 2: Jack of All Trades You can add half your Proficiency (round down) to any ability check you make that uses a skill proficiency you lack and that doesn't otherwise use your…
…ts. Those creatures each gain Temporary Hit Points equal to half your Warlock level plus your Charisma modifier. ## Level 14: Searing Vengeance When you or an ally within 60 feet of you is about to…
…ediately after you score a Critical Hit, you can move up to half your Speed without provoking Opportunity Attack. ## Level 7: Additional Fighting Style You gain another Fighting Style feat of your c…
…ell save DC, taking 2d6 Necrotic damage on a failed save or half as much damage on a successful one. One creature of your choice in that area regains 2d6 Hit Points. The damage and healing increase b…
…n cause the spirit to drop to 0 hit points. You then regain half your hit points and immediately rise to your feet. Once you use this feature, you can't use it again until you finish a long rest.

…ual to that total. On a successful save, the creature takes half as much damage (round down). You roll an additional d8 when you reach Cleric levels 7 (2d8), 13 (3d8), and 18 (4d8). ### Turn Undead…
…t of your next turn. On a successful save, the target takes half as much damage only. | | 8 | Shade. The target has the Invisible condition until the end of its next turn or until the target makes an…
…d prone. A creature that succeeds on its saving throw takes half as much damage and isn't knocked prone. | | 10 | Tale of the Dragon. The target spews fire from the mouth in a 30-foot cone. Each creat…
…ckery cantrip again. If it fails, the target's attack deals half damage. --- ## Level 14: Last Laugh At 14th level, whenever you are reduced to 0 hit points by an enemy, you can laugh as loud as yo…
…g fog or summon creatures from elsewhere to fight on your behalf. As your mastery grows, you learn spells of transportation and can teleport yourself across vast distances, even to other planes of exi…
…t deals 1d4 piercing damage on a hit. While you are missing half or more of your hit points, you have advantage on attack rolls you make with this bite. When you attack with this bite and hit a creat…
…Realm by exorcists, wandering guardians, and traditions now half-forgotten. Not all of them stayed there. The relationship between Dho and its Yokai has never been simple. Some settlements tolerate…