ABILITY
Assassin
REG-CMN23V7U
Primary Briefing
Assassin (Rogue)
Source: Player's Handbook (2024) (2024-09-17)
Subclass Progression
| Level | Features | Source |
|---|---|---|
| 3rd | Assassin; Assassin's Tools; Assassinate | XPHB |
| 9th | Infiltration Expertise | XPHB |
| 13th | Envenom Weapons | XPHB |
| 17th | Death Strike | XPHB |
Level 3: Assassin
Practice the Grim Art of Death
An Assassin's training focuses on using stealth, poison, and disguise to eliminate foes with deadly efficiency. While some Rogues who follow this path are hired killers, spies, or bounty hunters, the capabilities of this subclass are equally useful for adventurers facing a variety of monstrous enemies.
Assassin's Tools
You gain a Disguise Kit and a Poisoner's Kit, and you have proficiency with them.
Assassinate
You're adept at ambushing a target, granting you the following benefits.
Initiative
You have Advantage on Initiative rolls.
Surprising Strikes
During the first round of each combat, you have Advantage on attack rolls against any creature that hasn't taken a turn. If your Sneak Attack hits any target during that round, the target takes extra damage of the weapon's type equal to your Rogue level.
Level 9: Infiltration Expertise
You are expert at the following techniques that aid your infiltrations.
Masterful Mimicry
You can unerringly mimic another person's speech, handwriting, or both if you have spent at least 1 hour studying them.
Roving Aim
Your Speed isn't reduced to 0 by using Steady Aim.
Level 13: Envenom Weapons
When you use the Poison option of your Cunning Strike, the target also takes 2d6 Poison damage whenever it fails the saving throw. This damage ignores Resistance to Poison damage.
Level 17: Death Strike
When you hit with your Sneak Attack on the first round of a combat, the target must succeed on a Constitution saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus), or the attack's damage is doubled against the target.
Interactive Intel Sticky Board
Read notes from other operatives on the board.