Ability
Redemption
REG-CMN23V7I
Primary Briefing
Redemption (Cleric)
Source: Homebrew (Shivath)
To err is mortal, to redeem is divine. These words hold sway over the world. You may have committed a great crime or seek to show others another way. In whichever case, you summon up this power to control your own fate and the power of amends is potent.
Subclass Progression
| Level | Features |
|---|---|
| 3rd | Domain Spell; Well of Giving; Martyr; Channel Divinity: Suffer for all; Selfless Gift |
| 8th | Potent Spellcasting; The Greater Fool |
Level 3: Domain Spell
At each indicated cleric level, you add the listed spells to your spells prepared.
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1st: Healing Word, Heroism
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5th: Revivify, Elemental Weapon
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7th: Banishment, Charm Monster
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9th: Wall of Light, Commune
Well of Giving
You have +1 hit points per cleric level.
Martyr
Whenever you would heal another ally with a spell, you may choose to take damage equal to the spell's level, if you do so you may heal the ally an additional amount of hit points equal to three times the damage taken.
Channel Divinity: Suffer for all
At 2nd level, as an action you can use your Channel Divinity to endure the pain others feel. Until the start of your next turn, all allies within 30ft are resistant to all damage, but you are vulnerable to all damage.
Selfless Gift
Whenever you suffer damage from your Martyr ability, you may grant all other allies within 20ft a number of temporary Hit Points equal to your Wisdom modifier. These temporary Hit Points do not stack with themselves and expire after one minute. Using this ability costs no action.
Level 8: Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
The Greater Fool
Your Martyr ability heals four times the damage taken. In addition to the normal effects of Martyr, all enemies within 30ft take the damage you take.