Spell Briefing
Level
Unsorted
Casting Time
1 action
Range
30 feet
Components
V, S, M (sand mixed with the spellcaster's blood)
Duration
Instantaneous
As part of casting this spell, you must expend one Hit Point Dice or the spell automatically fails. Roll the Hit Point Dice expended to cast the spell plus 2d12 and choose a creature within range. If the roll's total is equal to or greater than the chosen creature's current Hit Points, the creature falls into a magical slumber for 1 minute. If the roll's total is equal to or greater than the chosen creature's Hit Points maximum, the magical slumber lasts for 24 hours instead. The spell ends on a target if it takes damage or someone within 5 feet of it takes an action to shake it out of the spell's effect. A creature woken early from this spell gains 1 Exhaustion level.
Creatures that don't sleep, such as elves, or that have Immunity to the Exhaustion condition automatically succeed on saves against this spell.
The Long Sleep
Adherents of the Prismatic Circle perform a variation of the Somnolence spell that takes 10 minutes and requires the sacrifice of a Humanoid. These adherents believe when the ritual is completed, it staves off the waking of Gormadraug for a day and night. Through the repetitive performance of this ritual, the Druids of the Prismatic Circle hope to ensure Gormadraug slumbers forever.
At Higher Levels
Using a Higher-Level Spell Slot
You roll an additional 1d12 and can expend an additional two Hit Point Dice for every spell slot level above 1.
- Classes: Bard, Warlock