Dragonborn
…onic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10). You can use this Bre…
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Flat index for "Half-Elf".
…onic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10). You can use this Bre…
…your spell save DC, taking 8d6 damage on a failed save, or half as much damage on a successful one. This damage increases to 10d6 when you reach 15th level in this class. Once you use this feature,…
…In 3 rounds or if you would die, you instead, are healed to half your maximum hit points and may act normally. Once used this ability cannot be used again until you complete a long rest. ---

…elow). You stay in that form for a number of hours equal to half your Druid level or until you use Wild Shape again, have the Incapacitated condition, or die. You can also leave the form early as a Bo…

…te your Second Wind with a Bonus Action, you can move up to half your Speed without provoking Opportunity Attack. ## Level 6: Ability Score Improvement You gain the Ability Score Improvement feat or…

…d weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost. **Heavy.** You have Disadvantage on attack rolls with a Heavy wea…
…the specter appears, it gains temporary hit points equal to half your warlock level. Roll initiative for the specter, which has its own turns. It obeys your verbal commands, and it gains a special bon…
…g them. This feature can restore a creature to no more than half its Hit Point maximum. ## Level 6: Blessed Healer The healing spells you cast on others heal you as well. Immediately after you cast…
…ge equal to 2d10 plus your Cleric level on a failed save or half as much damage on a successful one. ## Warding Flare When a creature that you can see within 30 feet of yourself makes an attack roll…
…ants gain a bonus on attacks against that creature equal to half your proficiency bonus for one round. ## Level 17: With Open Arms At 17th level, you consider all your allies to be Confidants (inclu…

…at allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail. You don't benefit from this fe…

God of Thieves and the Outcast
…om the chaos of the threads emerged as a **h****alf-goblin, half-spider creature****.** Nairek became a god of thieves, a being tied forever to the Black Thread he left behind. His follower carry his…
…n the aura, and that creature takes psychic damage equal to half your paladin level if it starts its turn there. At 18th level, the range of this aura increases to 30 feet. ## Level 15: Scornful Reb…
…to the damage it just dealt. On a successful save, it takes half as much damage. ## Level 7: Aura of the Guardian Starting at 7th level, you can shield others from harm at the cost of your own healt…
…until the end of the current turn. You can then move up to half your Speed as part of the same Reaction. This movement doesn't provoke Opportunity Attack. ## Level 15: Soul of Vengeance Immediately…
…n or an Unarmed Strike takes extra damage equal to 1d6 plus half your Barbarian level (round down). The extra damage is Necrotic or Radiant; you choose the type each time you deal the damage. ## Leve…
…that you can see within 30 feet of the first creature. Roll half the number of Sneak Attack damage dice for your level (round up), and the second creature takes Necrotic damage equal to the roll's tot…
…that you can see within 30 feet of the first creature. Roll half the number of Sneak Attack dice for your level (round up), and the second creature takes necrotic damage equal to the roll's total, as…
…ons are to crawl or to spend an amount of movement equal to half your Speed (round down) to right yourself and thereby end the condition. If your Speed is 0, you can't right yourself. Attacks Affecte…
…ll save DC, taking 2d4 Lightning damage on a failed save or half as much damage on a successful one. You can modify the spell this way a number of times equal to your Intelligence modifier, and you r…