Cordon of Arrows
…en destroyed. The spell ends when none of the ammunition remains planted in the ground. When you cast this spell, you can designate any creatures you choose, and the spell ignores them. ## At Higher…
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492 total matches…en destroyed. The spell ends when none of the ammunition remains planted in the ground. When you cast this spell, you can designate any creatures you choose, and the spell ignores them. ## At Higher…
…before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if no crea…
…for zombie and skeleton are in the Monster Manual), and it gains a bonus to its attack and damage rolls equal to your spellcasting ability modifier. You can use a bonus action to mentally command the…
…ty saving throw, taking 3d6 damage of the chosen type on a failed save or half as much damage on a successful one. ## At Higher Levels ## Using a Higher-Level Spell Slot The damage increases by 3d6…
…ty saving throw, taking 3d6 damage of the chosen type on a failed save, or half as much damage on a successful one. ## At Higher Levels ## At Higher Levels When you cast this spell using a spell sl…
…s like soft mist, with motes of green light floating in the air. ## Grasping Undergrowth You can fill any number of 5-foot squares on the ground that aren't filled with fog with grasping weeds and v…
…e centered on that point. The ground there is Difficult Terrain. When you cast this spell and at the end of each of your turns for the duration, each creature on the ground in the area makes a Dexter…
…ch persists for the duration or until you cast this spell again. The thought strand appears in an unoccupied space within 5 feet of you as a Tiny, weightless, semisolid object that can be held and car…
…tically succeeds if it is immune to being frightened. On a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends.…
…ce score of 5 or lower, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak. You control the mount in combat. While the mount is within 1 mil…
…creature type—Celestial, Fey, or Fiend—which determines certain traits in the stat block. ## Combat The steed is an ally to you and your allies. In combat, it shares your Initiative count, and it fu…
…kes a Dexterity saving throw, taking 7d10 Fire damage on a failed save or half as much damage on a successful one. Flammable objects in the area that aren't being worn or carried start burning. - **…
…let go of the blade, it disappears, but you can evoke it again as a Bonus Action. As a Magic action, you can make a melee spell attack with the fiery blade. On a hit, the target takes Fire damage eq…
…rce the creature to make a Constitution saving throw. On a failed save, the creature has the Blinded condition until the end of your next turn. - **Classes:** Bard, Druid - **Subclasses:** Druid (Ci…