Jallarzi's Storm of Radiance
…w, taking 2d10 Radiant damage and 2d10 Thunder damage on a failed save or half as much damage on a successful one. A creature also makes this save when it enters the spell's area for the first time on…
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Flat index for "ai".
1055 total matches…w, taking 2d10 Radiant damage and 2d10 Thunder damage on a failed save or half as much damage on a successful one. A creature also makes this save when it enters the spell's area for the first time on…

…uction doesn't exceed 10 feet. Source: PHB'24, page 215. Available in the SRD 5.2.1 and the Basic Rules (2024).
God of Life and Permanence
…cleanses the past, and **Káeon**, the eternal root that sustains the present. They did not come as saviors, but as balance; their eternal dance shaped the cycle of life and death, of creation and dest…

…hiding a karambit on your person other than the hands, you gain advantage on the Dexterity (Sleight of Hand) check to hide it. Weapon Group: Light Blades
…number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. ## Mimicry You can accurately mimic sounds you have heard, including voices. A creature…
…of another creature, and it doesn't count as difficult terrain. If you end your turn in another creature's space, you are shunted to the last unoccupied space you occupied, and you take 1d8 force dam…
…ion, loyalty, and obedience. You excel in group combat and gain these benefits: \- As a bonus action, you can command one ally within 30 feet of yourself to attack. If that ally can see or hear you,…
…e yourself). If the target can see or hear you, the target gains temporary hit points equal to 1d8 + your proficiency bonus + the ability modifier of the ability score increased by this feat. You can…
…bility modifier of the score increased by this feat). On a failed save, the target is frightened of you until the end of your next turn. On a successful save, the target has disadvantage on the next a…

…isting of a sickle (1d4 slashing) attached to a length of chain and a metal weight (1d6 bludgeoning) at the other end. You can attack with either end as normal. If you are grappling a creature with th…
…Line [Area of Effect] makes a Strength saving throw. On a failed save, a creature takes 3d10 Force damage and has the Prone condition. On a successful save, a creature takes half as much damage only.…

…to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition. Source: PHB'24, page 215. Available in the SRD 5.2.1 and the Basic Rules (2024).
…ne creature of your choice that you can see within range regains a number of hit points equal to twice the necrotic damage you take. ## At Higher Levels ## At Higher Levels When you cast this spell…

…feet. Source: PHB'24, page 215. Referenced in DrDe-DaS. Available in the SRD 5.2.1 and the Basic Rules (2024).

…tra attack only once per turn. Source: PHB'24, page 215. Available in the SRD 5.2.1 and the Basic Rules (2024).
…a Dexterity saving throw, taking 2d8 Lightning damage on a failed save or half as much damage on a successful one. The weapon or ammunition then returns to its normal form. ## At Higher Levels ## U…
…a Dexterity saving throw, taking 8d6 Lightning damage on a failed save or half as much damage on a successful one. ## At Higher Levels ## Using a Higher-Level Spell Slot The damage increases by 8d6…
…e. If the attack hits, it deals its normal damage, and you gain temporary hit points equal to your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, and you…
…cate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon. This spell can't locate an object if any thickness of lead blocks a direct path b…

…ach, and such a creature has moved at least 10-feet in a straight line before you attack them, you can reroll the weapon’s damage dice and use either total. If the target is mounted, you also gain adv…