Ability
Rage
REG-CMN23V7I
Primary Briefing
Rage (Cleric)
Source: Homebrew (Shivath)
Whoever appeals to mercy against his fellow man is either a fool or a coward. Whoever cannot take care of themselves without mercy is both. For the wounded shall say to their enemy, “If I live, I will kill you. If I die, you are forgiven.” What was left broken, and unspoken, will be mended by violence, and the flames of anger endlessly kindled.
Subclass Progression
| Level | Features |
|---|---|
| 3rd | Domain Spell; Sibling of Wrath; Restless Fury; Channel Divinity: Dire Aura |
| 6th | Insatiable Savagery |
| 8th | Vengeful Strike |
| 17th | Detonate Rage |
Level 3: Domain Spell
At each indicated cleric level, you add the listed spells to your spells prepared.
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1st: Searing Smite, Hellish Rebuke
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3rd: Flame Blade, Shatter
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5th: Enemies Abound, Bestow Curse
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9th: Flame Strike, Immolation
Sibling of Wrath
Choose one cantrip from among Fire Bolt, Green-Flame Blade, and Primal Savagery, and you can cast it as a cleric cantrip. You also gain proficiency in the .
Restless Fury
From 1st level, you can cast a spell or cantrip that requires you to make a spell or melee weapon attack as a bonus action instead of its normal casting time. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once), and regain these uses when you finish a long rest.
Channel Divinity: Dire Aura
Starting at 2nd level, you can use your Channel Divinity as an action to create an aura 30 feet around you for 1 minute. All creatures within this aura can score critical hits on a roll of 19 or 20. All creatures that start their turn inside the aura gain a 10 foot bonus to their movement speeds as long as they move in a straight line towards a hostile creature.
Level 6: Insatiable Savagery
Starting at 6th level, you gain resistance to fire damage. When you cast a spell that deals physical or fire damage, you can add your Wisdom modifier to one physical or fire damage roll of that spell against one of its targets.
Level 8: Vengeful Strike
At 8th level, you gain the ability to strike back against enemies with a vengeance. Once on each round when a hostile creature hits you with an attack, you can use your reaction to make a melee weapon attack back at the creature, dealing an extra 1d10 fire damage to the target. When you reach 14th level, the extra damage increases to 2d10.
Level 17: Detonate Rage
Starting at 17th level, you gain immunity to fire. If a hostile creature is within sight, you can activate this ability as an action, concentrating on it for up to 1 minute. A hostile creature must stay within sight for you to maintain concentration. When you lose concentration, or after 1 minute, the energy explodes, dealing 1d10 fire damage for each round you concentrated on the ability to all creatures and unattended objects within 40 feet.