Alter Self
Casting: 1 action | Duration: Concentration, up to 1 hour
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Flat index for "Half-Elf".
Casting: 1 action | Duration: Concentration, up to 1 hour
Casting: 1 action | Duration: 1 hour
Casting: 10 minute | Duration: 24 hour
Casting: 1 action | Duration: Instantaneous
Casting: 1 action | Duration: Concentration, up to 10 minute
Casting: 1 reaction, which you take when you see a creature within 60 feet of yourself casting a spell with Verbal, Somatic, or Material components | Duration: Instantaneous
Casting: 1 reaction, which you take in response to taking damage from a creature that you can see within 60 feet of yourself | Duration: Instantaneous
Casting: 1 reaction, which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw | Duration: Instantaneous
Casting: 1 action | Duration: Instantaneous
…tart of its next turn. On a successful save, a target takes half as much damage only. ## At Higher Levels ## Using a Higher-Level Spell Slot The damage increases by 2d6 for each spell slot level ab…
Casting: 1 action | Duration: Concentration, up to 1 minute
…tar made of bones, which surrounds you and fights on your behalf. The avatar is Large, is centered on you, and moves with you. While it is summoned, it protects you from foes; you are considered behin…
Casting: 1 reaction, which you take in response to taking damage | Duration: Instantaneous
…ow. The creature takes 4d6 Force damage on a failed save or half as much damage on a successful one. ## At Higher Levels ## Using a Higher-Level Spell Slot The damage reduction and Force damage fro…
Casting: 1 action | Duration: Instantaneous
…ability modifier. On a successful save, the creature takes half as much damage only. ## At Higher Levels ## Using a Higher-Level Spell Slot You can expend one additional Hit Point Dice for each sp…
Casting: 1 action | Duration: Concentration, up to 10 minute
…ing throw, taking 3d10 Lightning damage on a failed save or half as much damage on a successful one. Until the spell ends, you can take a Magic action to call down lightning in that way again, target…
Casting: 1 hour | Duration: Instantaneous
…u die. Whenever you finish a long rest, you can spend up to half your Hit Dice if the homunculus is on the same plane of existence as you. When you do so, roll each die and add your Constitution modif…
Casting: 1 bonus | Duration: Concentration, up to 1 minute
…saving throw, taking 6d8 force damage on a failed save, or half as much damage on a successful one. - **Wings.** Incorporeal wings sprout from your back, giving you a flying speed of 60 feet. - **Su…
Casting: 1 action | Duration: Concentration, up to 1 minute
…om the dust devil. On a successful save, the creature takes half as much damage and isn't pushed. As a bonus action, you can move the dust devil up to 30 feet in any direction. If the dust devil move…
Casting: 1 action | Duration: Instantaneous
…of the chosen type. On a successful save, the target takes half as much damage only. ## At Higher Levels ## Using a Higher-Level Spell Slot The damage increases by 1d6 for each spell slot level ab…
Casting: 1 bonus | Duration: Concentration, up to 10 minute
…w against a spell or magical effect and would normally take half as much damage, you instead take no damage. - **Classes:** Wizard - **Subclasses:** Bard (College of Lore), Fighter (Eldritch Knight)…
Casting: 1 bonus | Duration: Concentration, up to 1 minute
…hat allows it to make a Dexterity saving throw to take only half damage, the creature instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. As a bonus action o…
Casting: 1 bonus, which you take immediately after hitting a creature with a Ranged weapon | Duration: Instantaneous
…ving throw, taking 1d10 Piercing damage on a failed save or half as much damage on a successful one. ## At Higher Levels ## Using a Higher-Level Spell Slot The damage increases by 1d10 for each spe…